"use strict";
cc._RF.push(module, 'cefd4zbwANP1L1y7WydE8dK', 'GbzResManager');
// scripts/manager/GbzResManager.ts

"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
var GbzPoolManager_1 = require("./GbzPoolManager");
var GbzDataManager_1 = require("./GbzDataManager");
var GbzResManager = /** @class */ (function () {
    function GbzResManager() {
        this.clips = {};
        this.sprites = {};
        this.jsons = {};
    }
    GbzResManager.getIns = function () {
        if (this._ins === null) {
            this._ins = new GbzResManager();
        }
        return this._ins;
    };
    Object.defineProperty(GbzResManager, "ins", {
        get: function () {
            return this.getIns();
        },
        enumerable: false,
        configurable: true
    });
    GbzResManager.prototype.load = function (obj) {
        return __awaiter(this, void 0, void 0, function () {
            var _this = this;
            return __generator(this, function (_a) {
                return [2 /*return*/, new Promise(function (res, rej) {
                        var rate = GbzDataManager_1.default.ins.loading_rate;
                        cc.resources.loadDir(obj.path, obj.content, function (finished, total) {
                            if (obj.ratio > 0) {
                                var loading_rate = Math.floor((rate + obj.ratio * finished / total) * 100) / 100;
                                GbzDataManager_1.default.ins.loading_rate = Math.max(loading_rate, GbzDataManager_1.default.ins.loading_rate);
                            }
                        }, function (err, assets) {
                            if (err)
                                rej && rej();
                            var asset;
                            if (obj.type == 'prefab') {
                                for (var i = 0; i < assets.length; i++) {
                                    asset = assets[i];
                                    GbzPoolManager_1.default.ins.setPrefab(asset.data.name, asset);
                                }
                            }
                            if (obj.type == 'audio') {
                                for (var i = 0; i < assets.length; i++) {
                                    asset = assets[i];
                                    if (!_this.clips[asset.name])
                                        _this.clips[asset.name] = asset;
                                }
                            }
                            if (obj.type == 'sprite') {
                                for (var i = 0; i < assets.length; i++) {
                                    asset = assets[i];
                                    if (!_this.sprites[asset.name])
                                        _this.sprites[asset.name] = asset;
                                }
                            }
                            if (obj.type == 'json') {
                                GbzDataManager_1.default.ins.game_level_max = assets.length;
                                for (var i = 0; i < assets.length; i++) {
                                    asset = assets[i];
                                    if (!_this.jsons[asset.name])
                                        _this.jsons[asset.name] = asset.json;
                                }
                            }
                            res && res();
                        });
                    })];
            });
        });
    };
    GbzResManager.prototype.clip = function (name) {
        return this.clips[name];
    };
    GbzResManager.prototype.sprite = function (name) {
        return this.sprites[name];
    };
    GbzResManager.prototype.json = function (name) {
        return this.jsons[name];
    };
    GbzResManager._ins = null;
    return GbzResManager;
}());
exports.default = GbzResManager;

cc._RF.pop();